
Cosmo Raata
Federation of Freedom Fighters EVE Alliance9673
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Posted - 2006.10.27 19:48:00 -
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Originally by: rgreat Edited by: rgreat on 27/10/2006 12:19:32 After some testing on Sisi i finally can state some conclusions.
1. Passive tanking can give you ~32000hp of armor on Battleship with only 3x1600 plates. More slots you have - more tank you get.
2. Active tanking is bad for your health. Cause: a. Capacitor cant hold it long enough. b. Hardeners have stacking penalty, plates - donĘt. c. You can't tank high DPS. d. You must waste extra slots for reppers.
Shield tanking is the same except you dont need shield booster at all.
3. Cruisers and even Battle Cruisers do not have chances to win against battleships. Difference in hit points became too much of them.
4. Battles clearly became longer, so: a. Capacitor die before battle ends. b. Drones die before battle ends. c. Active modules as EW (with ECM nerf), reps, boosters, e.t.c. became much less useful. d. Nosses and Neutralisers will kill active tanks and laser/hybrid users. e. Lasers will die out by themselfs. As a result brute force setups with Missiles/Projectiles + passive shield (and sometimes armor) tank is much more useful strategy then all others we tried.
T2 Ships: 1. Hit points are near the same as their T1 counterpart and worse the fraction ships. 2. Can fit less rigs then T1 (if i got it right). 3. Have higher capacitor consumption due to usual optimisation for damage output. So we can tell T2 ships got nerfed. For example HAC cannot hope to kill a Battleship now, while cost alot more then it. All in all in my opinion: 1. Battles become longer = plus. 2. Dreads will survive POS fire better. 3 Battles become much more predictable, as brute force approach will be preferred method of warfare = minus 4 Close combat will be the only way to kill a battleship, unless large LAG is present. 5. Battleships and capitals will dominate the war.
But all in all, in my opinion, EVE warfare became much less balanced.
Solutions?
While = +50% hit points bonus can be retained, i recommend to nerf armor plates, shield extenders and other passive tank upgrades. Increase capacitor capacity by 50-200% and reduce recharge rate by same value (or we will have unbreakable tanks). Further reduce cap buster charges volume. Give hit points and shield recharge bonus to drones. Give t2 ships same 50% HP bonus as got their T1 prototypes.
ThatĘs only my thoughts. Hope you find them interesting.
I personally think all of this is good, not bad. Cap might need some tweaking, but not anywhere near 200%
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